![]() ![]() The Monastery of Molhern is the dwelling place of the few initiates of Molhern, a god generally not accepted elsewhere in Golnir and Sokara. It is not a temple, but you may find benefits of travelling there. The Abbey of Lacuna is an abbey dedicated to the goddess Lacuna. Be careful when you travel there - a dragon lurks somewhere in them. The Haunted Hills are located to the west of the Forest of the Forsaken. It is "the most dangerous place in all of Golnir". The Forest of the Forsaken is located to the south of Sky Mountain and to the north of the Endless Plains. The following are other notable locations in Golnir. Adventurers head to Haggart's Corner to trade with the Trau. Haggart's Corner is a town located to the north-east of Metriciens and north-east of Wishport. Marmorek is a depot town located to the west of the Endless Plains. It is a location of a gold rush, however, not much gold is to be found there.Ĭonflass is a relatively large town located just north of the point where the River of Souls, Grimm River and Rainbow River meet. Goldfall is a town located to the east of Wheatfields. Wheatfields is a city just south of the Endless Plains.ĭelpton is a small town located to the west of Wheatfields and to the east of the Rese River. Adventurers can obtain many tasks here that they can complete for rewards. It is situated on the Rese River.Ĭastle Ravayne is the stronghold of Vanna, the Baroness of Ravayne. Ringhorn is a large, bustling city in south-west Golnir. The Role Playing Game has been designed using rules that are based on the original game book rules but have been expanded to achieve a party, role play experience. Metriciens is a large trading city located in southern Golnir. 12 source books will accompany the core rule book: the first six will be based on the published game books the other will be based on the six unpublished books. Wishport is a city located in south-east Golnir. The following locations are all cities (or castles) in Golnir. There are many different industries represented in Golnir, with mining settlements, fishing settlements, and several port cities. Golnir is a large region with a central ring of settlements connected by a circular road. Players also have 16 shards in their pouch. In the book, a normal leather jerkin is only +1 defence), a weapon suited to their class (with no bonus), and a map (which can be discarded at the player's discretion). Players begin play with three possessions, a leather jerkin (+2 defence - this is a mistake. As with all other adventure books, the player has six classes to choose from ( Warrior, Rogue, Mage, Priest, Wayfarer, and Troubadour). They begin their journey at rank 2, with relatively low ability scores. Players begin a new adventure in Golnir on a beach, near an old fort. ![]()
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